Map Info
Map Id
Map Name
Alt HUD Name
Ceiling Color
Floor Color
Sky Texture
Map Music
Spawn Locations
Tilemap
Floor Wall Ceiling
Sprite Decorations
Items and Powerups
NPCs and Enemies
Enemies NPCs
Light, Effects and Sounds
Ambient Light Level
Ambient Light Color
Fog Color
Fog Distance
Lights Effects Sounds
Player Definition Editor
Skin Name
Blood Color
Skin Type
Select Token
Standing Still State
Forward/South (Required)
Southwest
West <-
Northwest
Backward/North
Northeast
East ->
Southeast
Walking State
Forward/South (Required)
Southwest
West <-
Northwest
Backward/North
Northeast
East ->
Southeast
Attack/Firing State
Forward/South (Required)
Southwest
West <-
Northwest
Backward/North
Northeast
East ->
Southeast
Injured/Taking Fire State (Optional)
Forward/South (Required)
Southwest
West <-
Northwest
Backward/North
Northeast
East ->
Southeast
Dying State
Forward/South (Required)
Southwest
West <-
Northwest
Backward/North
Northeast
East ->
Southeast
Default HP
Default MP
Default Armor
Default Move Speed
Default Weapon(s)
Default Sounds
Sees Ally
Sees Enemy
Death
Joins Party
Leaves Party
Projectile/Ammo Type Editor
Projectile Name
Max Damage
Travel Velocity
(-1 for instant)
Max Range/Distance
(1 for hit/stab, 0 for infinite)
Ammo Capacity
(-1 for infinite)
Starting Ammo
(when first unlocking this ammo type)
Blast/Splash Radius
Appearance
Most appearance parameters will be ignored when ammo velocity is instant (-1).
Sprite
Trail Color
Weapon Editor
Weapon Name
Hand Frames
First frame is used while walking, subsequent frames are used for firing animation.
Fire Frame
Re-Fire Frame
(For Automatic Weapons)
Projectile
Fire Sound
Accuracy
Cooldown Time
Projectiles per Shot
Sort Order
HUD Hands Scale
HUD Image
Trigger Editor
Only works on wall tiles
Script Editor
A script is a sequence of actions that will occur once some event triggers the script or when one or multiple flags have been triggered by the game. A script can be triggered multiple times, or set to trigger only once.
Script Name
Triggered by Flag(s) (csv)

Script Actions:

Item Editor
Item Name
Can Stack in Inventory (RPG)
Sound Effect
Collectables
Collectables are game-level items that can be used to trigger scripts or unlock particular areas of the game. For example, you can have a door or switch that will only operate if you have x number of a certain collectable. They can also trigger a script when the player collects a certain number, like gain 1 life when you collect 100 coins.
Icon Name Script Count Remove
Heads Up Display
HUD Style
Background Color
Foreground Color
Background Texture
Player View Background
HUD Font
Text Stroke Color
HUD Font Preview
125
Some items are only applicable if they are enabled in the game settings.
Sound Effects
Music Tracks
Primary Game Settings
Game Name
Game Logo
Title Screen Background Image
Title Screen Background Color
Menu Text Color
Menu Text Stroke Color
Menu Text Font
If your game does not rely on lighting or floor/ceiling textures, consider disabling those respective engines to greatly improve performance, particularly on mobile devices.
Level Name/Prefix
Remote Assets Manifest URL
Default Sounds
Push Wall Activated
Door Opening
Door Closing
Default Player Settings
Default Player Skin
Player Stat Style
Player Inventory Style
Default Camera Mode
Starting Weapons
Gameplay Settings
Default Player Move Speed (No Skin)
Image Import

Prepare your texture and click on the images you wish to import.

Single Texture (entire image or animated)
or (texture frame size)
Multiple Textures (texture sheet)
Texture Generator

Choose the parameters for a new engine-generated texture

Base Color
Texture Size
Noise Variance
Noise Size
Image Frames