Skin Name | |
Blood Color | |
Skin Type | |
Select Token | |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Default HP | |
Default MP | |
Default Armor | |
Default Move Speed | |
Default Weapon(s) |
Sees Ally | |
Sees Enemy | |
Death | |
Joins Party | |
Leaves Party |
Projectile Name | |
Max Damage | |
Travel Velocity
(-1 for instant)
|
|
Max Range/Distance
(1 for hit/stab, 0 for infinite)
|
|
Ammo Capacity
(-1 for infinite)
|
|
Starting Ammo
(when first unlocking this ammo type)
|
|
Blast/Splash Radius |
Sprite | |
Trail Color |
Weapon Name |
Fire Frame | |
Re-Fire Frame
(For Automatic Weapons)
|
|
Projectile | |
Fire Sound | |
Accuracy | |
Cooldown Time | |
Projectiles per Shot | |
Sort Order | |
HUD Hands Scale | |
HUD Image |
Only works on wall tiles
|
Script Name | |
Triggered by Flag(s) (csv) |
Script Actions:
Item Name | |
Can Stack in Inventory (RPG) | |
Sound Effect |
Icon | Name | Script | Count | Remove |
---|
HUD Style | |
Background Color | |
Foreground Color | |
Background Texture |
|
Player View Background | |
HUD Font | |
Text Stroke Color | |
HUD Font Preview
125
|
Some items are only applicable if they are enabled in the game settings. |
Game Name | |
Game Logo | |
Title Screen Background Image | |
Title Screen Background Color | |
Menu Text Color | |
Menu Text Stroke Color | |
Menu Text Font | |
If your game does not rely on lighting or floor/ceiling textures, consider disabling those respective engines to greatly improve performance, particularly on mobile devices. | |
Level Name/Prefix | |
Remote Assets Manifest URL |
Push Wall Activated | |
Door Opening | |
Door Closing |
Default Player Skin | |
Player Stat Style | |
Player Inventory Style | |
Default Camera Mode | |
Starting Weapons |
Default Player Move Speed (No Skin) |
Prepare your texture and click on the images you wish to import.
Choose the parameters for a new engine-generated texture