Skin Name | |
Blood Color | |
Skin Type | |
Select Token | |
Sprite Scale |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Forward/South (Required) | |
Southwest | |
West <- | |
Northwest | |
Backward/North | |
Northeast | |
East -> | |
Southeast |
Default HP | |
Default MP | |
Default Armor | |
Default Move Speed | |
Default View Distance | |
Default Weapon(s) | |
Explosive Power | |
Explosive Radius | |
Spawn Cooldown Time (in seconds) |
Sees Ally | |
Sees Enemy | |
Death | |
Joins Party | |
Leaves Party | |
Does Not Join Party | |
Kills Enemy | |
Taking Damage | |
Random Banter |
Projectile Name | |
Max Damage | |
Travel Velocity
(-1 for instant, aka hitscan)
|
|
Max Range/Distance
(1 for hit/stab, 0 for infinite)
|
|
Ammo Capacity
(-1 for infinite)
|
|
Starting Ammo
(when first unlocking this ammo type)
|
|
Blast/Splash Radius | |
Impact Sound | |
Ricochet Sound |
Sprite | |
Sprite Scale | |
Render Z Position Offset | |
Trail Effects |
Single Direction Sprite |
Forward/South | |
Southwest | |
West <- | |
North West | |
Backward/North | |
North East | |
East -> | |
South East |
Weapon Name |
Fire Frame | |
Re-Fire Frame
(For Automatic Weapons)
|
|
Hand Draw Position | |
Projectile | |
Fire Sound | |
Drop Item | |
Accuracy | |
Cooldown Time | |
Projectiles per Shot | |
Sort Order | |
HUD Hands Scale | |
HUD Image | |
Token Sprite Image
(When using My Tokens enemies/npcs download template)
|
Only works on wall tiles
|
|
Episode Name | |
Starting Map | |
Sort Order | |
Item Name | |
Can Stack in Inventory (RPG) | |
Item Inventory Weight (RPG) | |
Sound Effect |
Room Name | |
Wall Texture | |
Floor Texture | |
Ceiling Texture | |
Door Texture |
Icon | Name | Color | Remove |
---|
Icon | Name | Script | Count | Remove |
---|
HUD Style | |
Background Color | |
Foreground Color | |
Background Texture | |
Player View Background | |
HUD Font | |
Text Stroke Color | |
HUD Font Preview
125
|
Some items are only applicable if they are enabled in the game settings. |
Game Name | |
Game ID | |
If you are using a previous project as a template for a new game, you should generate a new ID so you do not override your previous game in the Raycast Player app! | |
Game Logo | |
Game Box Art (square image, no transparency) | |
Game Version String | |
Game Description | |
Ape Market Id | |
Title Screen Background Image | |
Title Screen Background Color | |
Menu Text Color | |
Menu Text Stroke Color | |
Menu Text Font | |
If your game does not rely on lighting or floor/ceiling textures, consider disabling those respective engines to greatly improve performance, particularly on mobile devices. | |
Level Name/Prefix | |
Remote Assets Manifest URL | |
Movement Style | |
Default Enemy View Distance |
Push Wall Activated | |
Door Opening | |
Door Closing | |
Door Closed |
Title Screen | |
Intermission Screen | |
Story Screen |
Default Player Skin | |
Player Stat Style | |
Player Inventory Style | |
Default Camera Mode | |
Starting Weapons |
Default Player Move Speed (No Skin) |
Prepare your texture and click on the images you wish to import.
Choose the parameters for a new engine-generated texture
Sprite Scale Override | |
HP Override | |
Move Speed Override |
Effect Color | |
Color Variation
(0-255)
|
|
Particle Size | |
Drop Frequency
How often a particle appears while the projectile flies, lower is faster, 1 = every frame
|
|
Drop Count
How many particles are created each drop
|
|
Spread
How fast in a random direction the particle will move from it's starting point (1 - 10,000)
|
|
Particle Gravity | |
Alpha/Opacity | |
Alpha Fade Speed | |
Composit Effect | |
Particle Life | |
Glow Brightness | |
Glow Radius |