| Skin Name | |
| Blood Color | |
| Skin Type | |
| Select Token | |
| Sprite Scale |
| Forward/South (Required) | |
| Southwest | |
| West <- | |
| Northwest | |
| Backward/North | |
| Northeast | |
| East -> | |
| Southeast |
| Forward/South (Required) | |
| Southwest | |
| West <- | |
| Northwest | |
| Backward/North | |
| Northeast | |
| East -> | |
| Southeast |
| Forward/South (Required) | |
| Southwest | |
| West <- | |
| Northwest | |
| Backward/North | |
| Northeast | |
| East -> | |
| Southeast |
| Forward/South (Required) | |
| Southwest | |
| West <- | |
| Northwest | |
| Backward/North | |
| Northeast | |
| East -> | |
| Southeast |
| Forward/South (Required) | |
| Southwest | |
| West <- | |
| Northwest | |
| Backward/North | |
| Northeast | |
| East -> | |
| Southeast |
| Default HP | |
| Default MP | |
| Default Armor | |
| Default Move Speed | |
| Default View Distance | |
| Default Weapon(s) | |
| Explosive Power | |
| Explosive Radius | |
| Spawn Cooldown Time (in seconds) |
| Sees Ally | |
| Sees Enemy | |
| Death | |
| Joins Party | |
| Leaves Party | |
| Does Not Join Party | |
| Kills Enemy | |
| Taking Damage | |
| Random Banter |
| Projectile Name | |
| Max Damage | |
| Travel Velocity (-1 for instant, aka hitscan) | |
| Max Range/Distance (1 for hit/stab, 0 for infinite) | |
| Ammo Capacity (-1 for infinite) | |
| Starting Ammo (when first unlocking this ammo type) | |
| Blast/Splash Radius | |
| Impact Sound | |
| Ricochet Sound |
| Sprite | |
| Sprite Scale | |
| Render Z Position Offset | |
| Trail Effects |
| Single Direction Sprite |
| Forward/South | |
| Southwest | |
| West <- | |
| North West | |
| Backward/North | |
| North East | |
| East -> | |
| South East |
| Weapon Name |
| Fire Frame | |
| Re-Fire Frame (For Automatic Weapons) | |
| Hand Draw Position | |
| Projectile | |
| Fire Sound | |
| Drop Item | |
| Accuracy | |
| Cooldown Time | |
| Projectiles per Shot | |
| Sort Order | |
| HUD Hands Scale | |
| HUD Image | |
| Token Sprite Image (When using My Tokens enemies/npcs download template) |
Only works on wall tiles | |
| Episode Name | |
| Starting Map | |
| Sort Order | |
| Item Name | |
| Can Stack in Inventory (RPG) | |
| Item Inventory Weight (RPG) | |
| Sound Effect |
| Room Name | |
| Wall Texture | |
| Floor Texture | |
| Ceiling Texture | |
| Door Texture |
| Icon | Name | Color | Remove |
|---|
| Icon | Name | Script | Count | Remove |
|---|
| Default Text Color | |
| Text Stroke Color | |
| HUD Font |
| Game Name | |
| Game ID | |
| If you are using a previous project as a template for a new game, you should generate a new ID so you do not override your previous game in the Raycast Player app! | |
| Game Logo | |
| Game Box Art (square image, no transparency) | |
| Game Version String | |
| Game Description | |
| Ape Market Id | |
| Title Screen Background Image | |
| Title Screen Background Color | |
| Menu Text Color | |
| Menu Text Stroke Color | |
| Menu Text Font | |
| If your game does not rely on lighting or floor/ceiling textures, consider disabling those respective engines to greatly improve performance, particularly on mobile devices. | |
| Level Name/Prefix | |
| Remote Assets Manifest URL | |
| Movement Style | |
| Default Enemy View Distance | |
| Push Wall Activated | |
| Door Opening | |
| Door Closing | |
| Door Closed |
| Title Screen | |
| Intermission Screen | |
| Story Screen |
| Default Player Skin | |
| Player Stat Style | |
| Player Inventory Style | |
| Default Camera Mode | |
| Starting Weapons |
| Default Player Move Speed (No Skin) |
Prepare your texture and click on the images you wish to import.
Choose the parameters for a new engine-generated texture
| Sprite Scale Override | |
| HP Override | |
| Move Speed Override |
| Effect Color | |
| Color Variation (0-255) | |
| Particle Size | |
| Drop Frequency How often a particle appears while the projectile flies, lower is faster, 1 = every frame | |
| Drop Count How many particles are created each drop | |
| Spread How fast in a random direction the particle will move from it's starting point (1 - 10,000) | |
| Particle Gravity | |
| Alpha/Opacity | |
| Alpha Fade Speed | |
| Composit Effect | |
| Particle Life | |
| Glow Brightness | |
| Glow Radius |